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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tiddle Jr
Galvanized Inc.
82
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Posted - 2015.03.21 22:33:07 -
[1] - Quote
Carriers - remove fighters. They are good in logistics role and lets keep them focused at this role. SuperCarrier - remove logi bonuses, add fleet boosting bonuses. Only supers could use fighters and f.bombers. |
Tiddle Jr
Galvanized Inc.
82
|
Posted - 2015.03.21 23:54:16 -
[2] - Quote
Anhenka wrote:Tiddle Jr wrote:Carriers - remove fighters. They are good in logistics role and lets keep them focused at this role. SuperCarrier - remove logi bonuses, add fleet boosting bonuses. Only supers could use fighters and f.bombers The commanding role of carriers is the ability to use fighters. That is the defining ability of the carrier class. It's not going anywhere.
Coorect, and if happen as proposed this role is narrow to sc only. I prefer carriers be focused on healer role and break the dual strenght (logi/dps). |
Tiddle Jr
Galvanized Inc.
82
|
Posted - 2015.03.22 07:43:58 -
[3] - Quote
Kiagon Fiero wrote:When considering new roles and uses for SuperCarriers and Titans their current build costs are too restrictive. Very few organizations can afford to use and lose them even with current incomes, and rental incomes will likely be shrinking soon. This means they are only used sparingly or in overwhelming numbers.
Accept the fact that "proliferation" has already happened and embrace it. Revamp their roles so they are used in combat regularly and die all the time. Reduce their build costs significantly. Imagine supercarrier hulls cost maybe 3-4 bil and Titan hulls 7-9 bil. This would open up a new spectrum of roles in fleet combat previously thought impossible. True, it would reduce the exhilaration in killing one, but at this price point they would be dying in actual combat much more frequently. At their current price point the only possible role they can play in combat is a role where they have an astronomically small chance of actually dying. Also, Sov holders wouldn't feel the need to blue everyone within 9 regions in order to protect their CSAA towers.
When the changes go live compensate all previous owners currently flying super hulls by giving them spare hulls through the Redeem system so that their net investment of minerals is conserved.
As I recall Manny (or Elise?) saying, "the price of admission to a good fight is the ship you are in." Much more dynamic and interesting roles could appear more palatable if the build costs were tailored around the philosophy that they could be used in risky situations and lost frequently without crushing the soul.
What long it takes for a major power blocs to build sc? How many they do already have at their inventory assets list. The price of build is not that important vs enviromental they are used at. Let's imagine titans are 10b worth now, a lot of people could immediately buy one and a lot could achieve even few, does it mean they going to buy them? Absolutely NO cause there are no proper conditions to use them. |
Tiddle Jr
Galvanized Inc.
100
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Posted - 2015.04.06 23:55:14 -
[4] - Quote
Rowells wrote:Does anyone remember why the XL turrets had reduced tracking and the penalty from siege removed?
Cause everyones said it was bloody op against subcap. And lovely moros lost drone bay for a reason |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.18 22:45:10 -
[5] - Quote
Kazaheid Zaknafein wrote:The core role of dreads was structure bashing, and one of the main roles of carriers is to repair said structures. Both jobs are obsolete after Fozziesov.
Not only this one or it's just you whe never use both other than structure wars. |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.18 22:46:37 -
[6] - Quote
Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead.
Why not just take them away otherwise there is no need to have them after your changes. |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.19 01:52:30 -
[7] - Quote
Rowells wrote:Tiddle Jr wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Why not just take them away otherwise there is no need to have them after your changes. Why do you say that?
Maybe because your suggestion sounds redicoluos? |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.20 09:27:02 -
[8] - Quote
Iroquoiss Pliskin wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Agree with this man. On more than one occasion. Twelve times the DPS of a battleship for a sieged dread - that figure they came up with out of nowhere, and it all escalated from there. Instead of rebalancing structures after the establishment of the capital ship concept, in effect they scaled everything up, the epitome of which was to change the anti-blob role of Titans to 420swagy0l0n0scope for the myriad of cap ships that there were now. TL;DR 6 years later, and back to 2008 levels of player activity here we are.
Sounds like Siege mod issue not the ship class. |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.20 11:42:53 -
[9] - Quote
With current cruisers online, carriers looks like odd and don't fit into that meta. Low sec small gangs experienced hard times on breaking of single or pair triage carriers. Only if you are specialized on hunting them down and use specific ships for that. But does it really means that carriers should half cut in their stats and roles to satisfy low sec crowds? It seams that there are too much carriers online atm so majority of capsulers could afford them.
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Tiddle Jr
Galvanized Inc.
122
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Posted - 2015.04.22 04:48:05 -
[10] - Quote
Project "umbrella". Triaged carrier launch a bubble type sphere 10km radius arround carrier. This sphere itself is a force field similar to shield and it's primary and the only role to protect carrier and everyone else inside the sphere out of incoming dps.
The sphere devided by resists types em, therm etc. EHP of such sphere is 1m. Duration 30 sec up to 1min. Activation 1k GJ. So as soon as sphere launched carrier won't able to do any other kind of rep or energy transfer as well as fit in high those mods. However if triage is swithced off carrier could do it's primary role.
Some sort of idea got caught me later this morning. |
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Tiddle Jr
Galvanized Inc.
124
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Posted - 2015.04.23 03:25:24 -
[11] - Quote
Anhenka wrote:
I'd love to see a Nestor fit that can fit a minimum of three reps and run them cap stable, even with a cap buddy.
It also needs to have a heavy tank (150k+ EhP before links), fit at least one scan res scripted Sebo, and MWD. You can assume the MWD only needs pulsing.
I've found that Nestor fit, 5x LRAR's, cap stable 46.7% (non-rem cap supported), 149k of EHP, costs arround 2.33b. |
Tiddle Jr
Galvanized Inc.
124
|
Posted - 2015.04.23 05:02:08 -
[12] - Quote
Anhenka wrote:Tiddle Jr wrote: I've found that Nestor fit, 5x LRAR's, cap stable 46.7% (non-rem cap supported), 149k of EHP, costs arround 2.33b.
So I can bring two fit Triage carriers (before insurance return), or around 6 Triage carriers (after insurance return) for the price of a single decent logi BS that has less EHP than a standard fleet Dominix, a 25 Km rep range, and repairs less than a single triage rep? *Start Sarcasm* It's a wonder Nestors are not more popular with these sort of qualifications. *End Sarcasm* Well I think we have established that there's a reason the Nestor is not used as a common armor logi in BS fleets. I knew it was bad, but I didn't realize it was that bad. That being said, thanks for actually going out and finding the fit. 2.33 Bil for a repping BS though is crazytrain.
Please don't get me wrong, you've asked no matter it was more theoretically and i've done some homework. It's really no point to have it on large scale battlefield the only thing i could think is small but pimped gang of faction bs + t3 hunting down their victims at wormholes.
And you right for that price i could drop a wing of guardians or couple of archons. |
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